This section will help go over how scoring is done for tournaments.
There are two archers per target whether they are shooting
Bullseye or 3D.
We will have a practice tournament for all first year archers.
The image to the right shows the scorecard that is used for NASP tournaments. The only difference for any cards will be the color of them.
At a tournament, a coach will hand out the scorecards. They will have the archers name and lane spot on the bottom of the cards. The archer will find their lane/quiver when it is time for them to shoot. The scorecard is secured on a clipboard and placed on top of the target for bullseye, or behind the target on the floor for 3D.
After they have shot their first practice round, they will then begin the tournament. After they shoot their next 5 arrows, they will wait for the signal to retrieve arrows. Archers are NOT able to touch the arrows when scoring or they may receive a '0' for round. The first archer will tell the score keeper the value of their arrows. The scorekeeper will fill in the corresponding circle. Then they will switch positions and score the other archers arrows. Archers will wait for a line coach to alert them to pull arrows. All arrows are to be carried tip down with one hand over the tips, and the other on the shaft of the arrow.
Once archers have finished their sixth scoring round. They will check the boxes on the side of the scorecard and sign their name on the bottom. Archers will then turn their scorecard to the line judge. If an archer takes the scorecard with them, they will be disqualified. The scorecards can not leave the floor!
This is the same card for 3D. They will use the each section for a different animal.
BULLSEYE SCORING
In a Bullseye tournament, archers shoot at a standard target. The yellow is in the middle of the target, which gives you the most points. Then the color around the yellow is red, followed by blue, black, then white. Archers shoot at the target from two different distances, 10 and 15 meters. The scoring is the same at each distance. You also get a practice round at the beginning of each distance. Both distances have 3 scored ends.
BOUNCE-OUT ARROW: An arrow that hits the target but 'bounces' back. The arrow will bounce BACK. If the arrow hits the target and continues forward, that is NOT considered a Bounce-Out arrow.
If you have a bounce-out arrow, raise your hand on the line and a line judge will provide another arrow.
BREAKING THE LINE ARROW: If the arrow has landed on the line in-between two points, the arrow will get scored as the higher of the two scores.
3D SCORING
In 3D tournaments you are shooting at foam animals. You have to aim at different points at each animal, because the location of the bullseye changes from one animal to another. In addition, each animal is set at distances that vary between 10 and 15 meters. The smaller animals are at the shortest distances, and the largest are at the furthest.
In 3D, you only shoot one practice end and that occurs on whatever animal you start with. You shoot six rounds and rotate through the six different animal targets. Unlike a standard target which allows the archer to score anywhere from 0-10 points per arrow, the 3D tournament offers the shooter the opportunity to only earn a 0, 7, 8, 9, or 10 points per arrow. On each target there is a different ring where the 10, 9, 8, and 7 are located.
The smallest zone insdie the vital is scored at 10 points. The next larges zone is scored at 9 points, and the largest zone within the insert is scored at 8 points. An arrow anywhere else on the target (except for the antler, hoof, or accessory) is scored at 7 points. A missed target score is 0 points.
It is important to note that an arrow must only touch the scoring line to receive the higher point value.
BOUNCE-OUT ARROW: An arrow that hits the target but 'bounces' back. The arrow will bounce BACK. If the arrow hits the target and continues forward, that is NOT considered a Bounce-Out arrow.
If you have a bounce-out arrow, raise your hand on the line and a line judge will provide another arrow.
BREAKING THE LINE ARROW: If the arrow has landed on the line in-between two points, the arrow will get scored as the higher of the two scores.
The animals below have the target areas with the scoring circles. The smallest is worth 10 points, the second ring is 9 points, and the third ring is worth 8 points. Anywhere on the body is worth 7 points.
THE ANTLER, HOOF, OR ACCESSORY IS SCORED AS A ZERO